Prologue: The Architect Beyond Time Before anything exists—before matter, law, or even sequence—the Architect knows. Not guesses. Not predicts. He knows all possible states of every agent, all consequences of every choice, and every logically coherent path through time’s unfolding. This isn’t static foreknowledge. It’s relational omniscience : the Architect knows every being not merely as data, but as a story—a potential history traced through every decision they could make. Act 1: A Realm of Agency With omniscient foresight, the Architect designs a realm—procedurally bounded, yet agentically free. He defines: A space of potential information states A logic field that filters coherence A manifested reality But here’s the paradox He embraces: real agents who choose freely—even though He already knows they will choose to rebel. He does not restrain their will. He restrains the world around them—ensuring that only logically consistent trajectories instantiate. Their choices ...
Premise: Imagine a world not randomly assembled nor materially self-existent, but procedurally generated —structured by logic-based code authored by a Divine Systems Architect . Reality unfolds through constrained, information-driven rules, similar to the way game engines generate vast environments from compact logic sets. But this isn’t simulation theory. This is a metaphysical model of reality grounded in the biblical claim that logic, not matter, is ultimate , and that the cosmos was spoken into being by the Logos —a personal, eternal mind. 1. Logic-Based Procedural Reality In this model: All things emerge from the operation of logic L on information states S : Ω = L(S) Space, time, and matter are not primary—they are emergent from deeper logical structures authored by the Creator. Every physical law is an expression of logical constraint , not an independent brute fact. The system is coherent, intelligible, and morally loaded because its Architect is not only intelligent...